Mark Plays ‘Portal 2’: Chapter 9 – The Part Where…

In the ninth and final chapter of Portal 2, GLaDOS and Chell must finally face Wheatley in an epic showdown. Involving the moon. REALLY! If you’re intrigued, then it’s time for Mark to play Portal 2.

Chapter 9: The Part Where…

I can’t. I CAN’T. 


This really is an amalgamation of everything I’ve learned over the course of this game. There are gels, portals, Aerial Faith Plates, turrets, those blue wave things, and the fucking moon. With the exception of the Hard Light Bridges, I had to use every tool at my disposal to not only get to Wheatley, but destroy him. For a timed segment, I actually did pretty well! You’ll see in the Mark Plays video below that I died the first time around when the clock ran out of time, but I easily figured out what I needed to do on my second playthrough of the boss fight. If there was anything here I’d complain about, it would be the style of the gameplay present for Wheatley’s battle. It felt remarkably similar to the final battle with GLaDOS in Portal, but when you consider the story at hand, it still makes a lot of sense.

A lot of the chambers and rooms in the maintenance area of Aperture were exceptionally difficult. I spent a lot of time just being confused, unsure of how the hell I was supposed to get to the next spot. There weren’t many options all of the time. Oh god, that room with the Aerial Faith Plate in it was the WORST. It took me so long to figure out that I was supposed to knock out the turrets with the bouncing gel and then place it around the room to jump properly. UNFORTUNATELY, I GOT VERY FEW SUCCESSES ON CAMERA. I imagine watching me play video games is going to be an exercise in mounting frustration. WELCOME TO MY SITE, Y’ALL, IT’S GOING TO BE A VERY LONG RIDE.


You know, ultimately, I feel sorry for Wheatley. As a villain, he kind of got forced into that role. Like, I certainly didn’t feel that rush of frustration and anger like when I faced GLaDOS in the first game. I just wanted to be friends with him again! Well, that is until he made that giant spike arm thingy smash the walkway I was on. DUDE, THAT IS FUCKING SCARY. But even in hindsight, Wheatley is such a fascinating antagonist. He’s so pleasant most of the time! He’s a victim of circumstance in a lot of ways, too. He initially was there to help you escape, and this wasn’t meant as a trick. His evil turn was this rad commentary on how power corrupts absolutely, that beings (human or not) can let such things go to their head fairly quickly. So I admit that I am pretty sad that Wheatley got jettisoned into space. Poor robot! I’ll miss him.

GLaDOS helps you. That sentence alone is MONUMENTAL for her character. This entire last part of the game features the character you were meant to think of as the main villain as your primary source of assistance. And GLaDOS has largely disposed of all the hate for Chell, choosing instead to focus on defeating Wheatley. This is one of the main reasons I love this game so much. The story told throughout is just so engaging, smart, and emotional. Yeah, fuck anyone who says that video games aren’t compelling or a form of art. They totally are.


I know I’ve missed so much along the way, but I actually think music is an integral part of gaming. A lot of the more memorable games I have played all have music attached to them. Those opening notes upon loading Fallout 3 are beautiful and familiar to me, as is “Nate’s Theme” from Uncharted 2. I’ve never felt like the music in this game was out of place. At times, it was nestled quietly in the background, but that can be an important addition, too. That means it fits. The music in the final battle, though, is just FANTASTIC. I think whenever things get more upbeat, I notice them more than usual. Bravo. OH GOD, PLEASE LET THERE BE AN AWESOME SONG IN THE CREDITS.


I’ll always adore the fact that the very deconstruction of what a game can be is matched with a design of a room that’s constantly shifting, reshaping, and falling apart. I think you can easily see the Portal series as a commentary on the construction of gaming itself. So often we play through various settings and never ask what’s behind the scenes. These games constantly pull back the curtain to show you the mechanisms powering the levels. Often, the game becomes your exploration of the backstage area. It really is what’s so brilliant about level 19 in Portal, and that same sentiment is brought to the final chapter here. So I do believe that the design of all of these final rooms is brilliant on a subtextual level. They’re massive. They’re spooky. They’re incomplete, fractured, shadowed, broken. And by gods, that is such a fantastic sense of symmetry with the story being told at the same time.

Also, you put a portal on the moon and you end up traveling to the moon through a portal and YOU PUT A GODDAMN PORTAL ON THE FUCKING MOON AND IT LOOKS AMAZING.


Ah, the defeat of Wheatley involves corrupting his cores. Even though he’s already “corrupt.” GET IT? GET IT? But what I loved most about this final chapter is pretty obvious. A few chapters ago, Cave Johnson made an offhand comment about lunar dust being super reactive to portals, so when the roof burst open, I thought, “What the hell?” I mean, I was out of options anyway. Still, I didn’t think it would work. I started shooting portals towards random areas on the remaining parts of the ceiling until I saw the tiniest blip of light on the moon and then HOLY SHIT WE ARE ON THE MOON ARE YOU SERIOUS. I just laughed until I had tears in my eyes.

This story has always been about surmounting the impossible. Against absurd odds, Chell perseveres to get out of Aperture Sciences. She solves puzzles that seem so ridiculous that giving up is probably a better idea. And when she’s thrown into the core of this gigantic factory, she fights her way to the surface. Along the way, the impossible happens: she makes an ally in her closest enemy. She outsmarts a genius AI system with clever thought and physicality. She is victorious through willpower. Now, I realize that we, the players, are the ones controlling the main characters. We sort of inject ourselves into the story. And I don’t want to ignore that! It’s kind of fascinating that the game allows that sort of insertion of the self. Still, this game feels like Chell’s story more than anything else, despite that we don’t know much about her.

Oh god, so what’s going to happen after this???


So, I wanted to do something special for Megan (aka megotelek in the comments), who commissioned the very first Mark Plays video from me. She bought chapter nine, and… well….

Okay. So I made six videos. Of all six of the main areas in this chapter. These are all playthroughs with my voice yelling over them. I apologize in advance for my ABYSMAL GAMEPLAY. I told y’all I was awful! While you will see a lot of failure in these videos, I generally figured out what to do on my second chance through. I LEARN. I SWEAR.

Part I

Part II

Part III

Part IV

Part V

Part VI

On top of that, I did capture a couple screenshots from the moment after I installed the last corrupt core to Wheatley!

A shot of the moon after Chell bursts out of a portal onto the goddamn moon. You can see Earth in the distance and two moonwalkers on the surface.


A shot of space with Chell’s hand in the lower right corner, reaching out towards Wheatley, who is now far away in the distance.

Noooo, Wheatley, I’ll miss you. :(

Tomorrow, I’ll address the finale/credits/the whole game, and then on Wednesday, MARK PLAYS DRAGON AGE: ORIGINS STARTS OH MY GOD.

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78 Responses to Mark Plays ‘Portal 2’: Chapter 9 – The Part Where…

  1. Endgame2_0 says:

    And now I'll just post this:

    [youtube Di2wDDwxqHg youtube]

  2. Endgame2_0 says:

    And this:

    [youtube -iAUwamHTM4 youtube]

    • megotelek says:

      I love all the spheres, but I laughed hardest at Fact Sphere:

      "Whales are twice as intelligent and three times as delicious as humans."

      "In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this."

      "The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats."

      "William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouiji board to enslave playwriting ghosts."

  3. katherinemh says:

    I can't remember if it happens when you smash the gel tube or not, but if you smash Wheatley's monitor in the room with the catwalk and the orange gel and the mashy spike plate, he says, "Okay, I'll take that as a no, then. Fine. Well. May the best man win. Sphere. May the best sphere win. Swap that in. Much more clever. Books."

    Also, if you hang on to Rick the Adventure Sphere for a while (a whiiiiile), you get a pretty amusing extra line from him and Wheatley at the end.

    [youtube JL35k1rVmjs youtube]

    And one last pic from the artist who did the awesome animations! Evil Wheatley and the corrupted cores (lookit the Space Cooooore! Awwww.).

    <img src=""&gt;


  4. NB2000 says:

    "Well, this is the part where he kills us." the overly long gag that never gets old. The part itself is actually one of the only times the game will save you if you make a mistake with your portals. When you have one up on the wall and the one collecting the conversion gel, if you accidentally move the wall one to escape the game moves the other portal so you still end up escaping onto the catwalk.

    The second being during "Aristotle versus MASHY SPIKE PLATE!". Even though I KNOW the game will save me there it's still incredibly tense and scary with the plate coming towards you. I always have to pause on the catwalk for a minute after escaping it just to catch my breath. Happily it's followed up by one of my favourite parts: throwing repulsion gel at the grid of turrets. It's still ridiculously fun to make them bounce about.

    The repulsion gel on the conveyorbelt was one of those tricky sections that kept tripping me up. I fell into the crusher SO MANY TIMES, occasionally before I'd even got as far as rearranging the gel.

    "I think there's something really wrong with me." No lies detected. Her revenge speech is a thing of beauty though.

    I don't think I really appreciated, or even noticed most of, Stephen Merchant's performance during the boss battle until seeing videos on youtube and Tumblr. I was in "Must beat the game. Must not get killed!" mode the first time, and hey I got through it without dying so it must have worked. Throughout the chapter he's just amazing, the menace on "Let the games begin" compared to the jokey delivery from chapter 5 and like I said throughout the boss battle. His speech after you attach the fact core in particular, Wheatley's lashing out at Chell and GLaDOS is so heartbreaking.

    Similarly, the dialog from the idividual cores is utterly hilarious once you actually hear all of it. Space Core is the cutest thing ever, he's just so excited about SPAAAAAACE!

    I'd been spoiled for the final move you make in the game (serves me right for looking at the TvTropes page before I'd finished playing) but it was still a massively awesome moment to actually PORTAL THE MOON! It's only in going back through that I really picked up on all the foreshadowing for this moment that's woven into the game, which probably goes to show how well it's done. It's not massively thrown in your face but it's there if you look for it.

    • megotelek says:

      I busted up laughing the first time I hit chapter nine:

      "Well, this is the part where he kills us."
      "Hello! This is the part where I kill you."


      Achievement Unlocked: The Part Where He Kills You (this is that part)

      • Elexus Calcearius says:

        This used to be the quote for the TVTropes page for "Redundant Department of Redundancy".

  5. megotelek says:


    The final Wheatley battle was one where I died so many times, not because I didn't know what to do, but because I was laughing hysterically listening to all of the different cores. And then SPAAAACE! I think I sat staring slack-jawed at my computer when I portaled to the moon, just going 'The moon. I JUST PORTALED TO THE MOON. WHAT.'

    And since the Adventure Sphere (Rick) and the Fact Sphere have already been posted, here's SPACE SPHERE:

    [youtube BVn1oQL9sWg youtube]

    • katherinemh says:

      We were talking about a trial or court or something in one of my classes last week and so in my notebook, I doodled a Space Sphere and wrote, "GUILTY. OF BEING IN SPACE. GOIN' TO SPACE JAIL!" and my professor walked by and saw it and gave me a funny look.

      • megotelek says:

        "Space Court. For people in space. Judge space sun presiding. Bam. Guilty. Of being in space. I'm in space."

    • leahsfiction says:

      Oh god the bits (that they recorded but didn't put in) where Space Sphere goes "Wanna go home", "Earth. Earth. Earth.", and "Don't like space. Too big. TOO BIG" are heartbreaking. How did they make balls of metal inspire emotions?

    • Elexus Calcearius says:

      "I'm in space! Dad, are you space?"
      "Yes, son. Now we can be a family again."

  6. Andie says:



  7. tanbarkie says:

    I mentioned earlier that the Long Fall is my favorite cutscene of all time. Well, it might actually get beaten out by SHOOTING A PORTAL TO THE FUCKING MOON if it weren't for the fact that the moonshot is (sort of) interactive.

    Fun fact: The length of time between when you fire the portal gun and when the little flash appears on the Moon is almost exactly the length of time it would really take for light to travel to the Moon and back to Earth. So from that, we can deduce that (all visible energy "projectiles" to the contrary) the portal gun's blasts travel at the speed of light. :D

  8. tanbarkie says:

    So here's the greatest question of our time. The answer to which may, nay, will necessarily set the course for all of humanity's future.

    That question, of course, is…

    What's more adorable, the turrets or the Space Core?

    And no, you can't choose both. Humanity demands decisiveness.

  9. AnnGalla says:

    Ugh, getting all the cores and attaching them to Wheatley was the worst for me. No matter how I jumped, the cores never seemed to attach properly. It wasn't as bad as the GLaDOS fight in Portal, however. I read this somewhere else (TV Tropes, I think?) but the Wheatley fight is a nice parallel to the GLaDOS fight: for GLaDOS, you had to remove cores to defeat the AI. Here, with Wheatley, you had to add cores.

    The part with the blue Tunnel and the Mashy Spike Plate got me a lot, too. It was only my sister pointing out to me the portal-able surface that slid into place on the other side that I realized I was supposed to go back the other way; I kept trying to find ways to survive the Mashy Spike Plate.

    I wish there was a way you could delete trophies that you'd won; I just really like the beginning of chapter 9, where "The part where he kills you" is stated over and over and over again.

  10. @RadagastWiz says:

    There's a great lesson in all of this: when the chips are down, when you have no other options, when defeat is imminent, go for broke, and SHOOT THE MOON.

    That is all.

    • Elexus Calcearius says:

      Even if you miss….er, well, actually, you'll die. But if you do hit the moon, not only do you win, you send your enemies to the stars!

  11. Haeralis says:

    I often feel like this is an unpopular opinion given how fandom loves Wheatley (and I love him too), but I never feel sorry for him. I honestly feel that he got what he deserved. AI or no, endearing remarks and a quirky personality don't make me want to forgive him for being an ass to both Chell and GLaDOS. (Ripping GLaDOS out of the system as she screams and then humiliating her is pretty disgusting to me, even if GLaDOS is a terrible individual who tried to kill you? idk man that whole scene gives me strong feelings) I like the ending of Portal 2 a lot because it strikes a balance between wanting Wheatley to go back to being the silly core he was at the beginning and wanting him to understand the magnitude of what he did, as well as avoiding disrupting GLaDOS's character growth.

    Bs pbhefr, gura gurer'f gur "Pnebyvar Qryrgrq" fprar naq V ynhtu ng zlfrys, ohg fbzrubj V fgvyy guvax TYnQBF yrnearq fbzrguvat sebz gung jubyr rkcrevrapr.

    • @Joysweeper says:

      Same here. I've seen a lot of fanart where Chell, say, deliberately lets go so she can float in space with Wheatley, and… It baffles me.

      I don't ship them. I know Chell's mostly a blank slate, but considering her absurd level of determination and that she canonically *can* speak but doesn't, the better to not give the robots that satisfaction, I don't think she's suicidally in love with him.

    • Genny_ says:

      I actually end up feeling rather a lot more sympathy for GLaDOS than him (because her backstory freaks me the hell out, basically, and because they develop her character so well). GLaDOS is awful, of course, but I feel like she's a very good example of how to slowly endear the viewer to a villain while keeping her a villain all the way through. Whereas I love Wheatley as a character, because he's hilarious- but once he goes off the rails, I really don't find him hugely sympathetic. Funny, yes, but that's not the same thing.

      Also, yes, the entire scene where GLaDOS is ripped out of her body is so disturbing to me (the way the scream distorts… slkfsl;s').

      Nyfb, gur perqvgf fbat vzcyvrf gung fur QVQA'G qryrgr Pnebyvar naq gur cebqhpref unir tvira pbasyvpgvat nafjref ba jurgure fur npghnyyl qvq be abg, cyhf fur fgvyy yrgf lbh tb, fb… V qba'g guvax vg'f fhccbfrq gb or abguvat ohg n funttl qbt fgbel.

  12. Andie says:

    Also, I definitely missed the comment from Cave Johnson about lunar dust being reactive to portals, so when I shot the moon it was more one of those WELL I DON'T KNOW WHAT TO DO SO I'M GOING TO SHOOT EVERYTHING moments. I got lucky. OOPS.

    • CaptainBooshi says:

      I didn't remember the comment, either (good job, Mark!), but I did see how white it was, and pretty much every other white surface in the game will hold a portal, so I was gave it a try, and it worked! I always thought that was a really neat game design clue by Valve.

  13. Psyched180 says:

    I feel the need to point out that Wheatley wasn't corrupted by power, but LITERALLY by GLaDOS's body… Someone accidentally programmed 'evil' into it, I guess… I'd say they were fired for that one, but more likely they were neurotoxin'd to death for it instead…so yeah…

    Incidentally, that makes it that much more not his fault… Can Portal 3 be about Chell building a space ship out of portals or something and going to save him?

    THE MOON! Another neat little thing: When you shoot at the moon, there's a slight delay, because the developers actually calculated how long the portal would take to reach the moon, assuming it moves at or near the speed of light, to make it … 'realistic'? Yeah!

    Something that annoys me about the final battle, is that you don't have enough time to listen to all the dialogue in one go… If you listen to all of Wheatley's battle dialogue, the time will run out before you can listen to the Space/Adventure/Fact cores… Annoying!

    "Well, this is the part where he kills us."
    "Hello! This is the part where I kill you!"
    Achievement Unlocked! The Part Where He Kills You (This is that part!)

    And there was a bunch of other stuff here, but I think it'd be spoilers if there's another post addressing the finale…so I'm out I guess…

    • Elexus Calcearius says:

      Of course, the whole "time it takes for light to reach the moon" still doesn't make sense, because you'd need to factor in the time it takes for that light to come back…

      Oh, why do I even care? ITS AWESOME.

      • Psyched180 says:

        According to another comment above, they factored in the light returning, too…

        But, really, that little flash of light doesn't make sense at all, you shouldn't be able to see it regardless, so…uh…yeah, I don't even know

  14. BradSmith5 says:

    Oh my goodness those videos. I just can't stop laughing. You got out of Wheatley's deathtrap in like two seconds but were perplexed at the bridge that had a tiny gap in it. Nice choice, Megotelek!

    • Mark Does Stuff says:


      where mark can solve intricate puzzles in seconds, but obvious ones take him hours

      • megotelek says:

        I was literally talking to the videos at one point. I think the worst one was the room where you use the funnel to get rid of the turrets, and then you're supposed to jump into the funnel yourself to go across to where the door is. I was literally sitting there listening to you going "How am I supposed to do this?" and replying "Jump. Jump! Now…no wait go back, jump!"

        This is both awesome and frustrating, THANK YOU SO MUCH! :)

        • BradSmith5 says:

          I'm so glad I'm pacing these videos throughout the day. I can't take it. It was all set up; all he had to do was TAP THE FRIGGIN' SPACE BAR ARRRRGH!

      • BradSmith5 says:

        Ha,ha,ha,ha, and it's only so funny because we've all been there. Well, maybe I didn't swear quite so much or take such GLEE in killing turrets. ;)

    • megotelek says:


  15. Kitzo says:

    Okay, I'm not trying to complain, because six videos, yay! But when he was playing the game, and talking about how frustrating it must be for us to watch him struggle, and then one video would end and another would start in the next room, surely I wasn't the only one thinking that it's so much MORE frustrating WHEN YOU DON'T EVEN GET THE REWARD/COMPENSATION OF GETTING TO SEE HIM FINALLY FIGURE IT OUT. We're as frustrated (or more) as he is, but then he goes and figures it out off-screen, and it's satisfying for him, but then he starts recording in the next room, and we end up just moving from one frustrating thing to another. You know what I mean?

    Just maybe something to keep in mind for future videos, please?

  16. Elexus Calcearius says:

    <img src=>

    I love the achievement for when you shoot the moon; "Yes, that just happened."

    Valve knows how ridiculous and epic this is. That makes it even better.

  17. somnium36 says:

    Oh god, apparently low blood sugar in the middle of the night leads to dreams where Angel and Portal 2 are mashed up and Fred is running around with a Portal device trying to save everyone. Sadly, I did wake up from this dream and it didn't come back. Less sadly, I was able to get some sugar and didn't die. What is fandom doing to my brain?

    I hate timed sequences because I am terrible at them and they stress me out. I think it took me 5-6 times to get through it, and I almost quit in frustration once or twice. Especially when I couldn't figure out where the last core was.

    Anyway, I don't know if you've noticed this or someone else has pointed it out, but on the Steam page for my portal there's an article/link mentioning your site!

    • anobium says:

      The Kotaku article that calls Mark "The One Man Left In The World Who Hasn't Heard Portal Spoilers"? Yes, somebody pointed that out in the comments when it first appeared.

      An Angel x Portal crossover? That has the potential to be highly awesome.

      • leahsfiction says:

        Or highly TRAGIC, as opening portals on Angel tends to be. (The Pylea arc was fun, but the eventual resolution…? And the portal to Quor'toth? NOPE. Oh, and that charming little incident with amazing misogynist-man that Angel freed from a fiery cage.)

  18. Vikikiwa says:

    Part 2 of the videos had me literally shouting at my screen 'Jump!'. Though I am glad to see that I wasn't the only one to get stuck at the part where you use the repulsion gel to jump across the gap. I had to look at a walkthrough for that one.

  19. Danielle says:


    Also I'm the only one who refers the adventure core as the misogynist ass-hat core?

  20. ZeynepD says:

    I have three things to say.

    1. Throughout Portal 2, especially in the miles-underground areas, the overwhelming feeling and drive for me!Chell had become "I want to get out." I was constrained. I was buried miles underground. The areas I were in were such designed that occasionally, very occasionally, there were long, long shafts through which sunlight would enter… and I would always rush to those places and try to see out… and be disappointed again. I wanted to get out. I. wanted. out.

    So when I reached the point where That Just Happened [1], when the ceiling cracked and I saw the moon, so human, so far away, so representative of what I had been shut off from for so long, it was simple longing that made me toss a portal there. I wasn't trying to shoot at places; in fact I was quiescent and even resigned—then I saw the moon, and longed for it and reached for it the only way I could, fully expecting it to be a futile gesture. And when the flash of light came [2] and when I was sucked through, that's when I remembered all that talk about lunar dust.

    Took entire minutes to reattach my jaw, naturally.

    Well-played, Valve. Well-played indeed.

    2. …Actually, forget about number 2, because I realized that I still can't link to that until you write about the finale. But tomorrow, then.

    3. And here's a link that I've been sitting on since Mark started this site with Portal: Massive, beautifully done analysis of Portal 2. Character and setting analysis (that includes the Aperture facility as a character); storyline analysis; parallels to Tartarus on one side and Demeter and Persephone on the other; with one answer to Who Is Chell, what role has she played, and if Portal 2 is her story—which it is—why and how it is a coming-of-age story on one level.

    I don't even want to quote, I've already teased too much. Just go read it; it's great. Full disclosure: The gentleman who's the author has been a friend of mine from ElseNet.

    [1] I believe that is the greatest achievement description in the history of achievements ever, but that's tangential.
    [2] …with the delay in accordance with the speed of light and the distance between Earth and the Moon, did you notice that?

  21. Nora says:

    Was that The Walking Dead you had on your steam? Are you going to make a "Mark plays" out of it? I really hope so! :D

  22. kelseyofcake says:

    I can only think of a few games where the conclussion was so awesome that I actually had to go take a walk afterwards to absorb it all and take in how truly amazing it was. Portan 2 is one of those games. This chapter starts with the usual banter we love so much in this series, and even a great joke about paradoxes, but then it just becomes this "Holy shit, I COULD NOT HAVE FORDSEEN THIS" moment. We send Wheatley into space by firing a portal onto the fucking moon, and Glados saves Chell (I also liked her defending Chell against some of Wheatley's insults earlier in the chapter)!

    Also can we talk about how much I love the cores? There's a few youtube videos that allow you to hear all the things they say, and they're just so cute and I want to take them home with me. Especially Space Core.

  23. ajmovies says:

    I have been waiting to post this since the beginning of the Portal 2 playthrough. I had the pleasure of hearing it played live a few weeks back and I hum it to myself all the time now.

    [youtube LEPZ-drnUKE youtube]

  24. @IAmNidoking says:

    I'm saddened to see that you didn't go back when Wheatley tells you to go back. He tries so hard to talk you into jumping in the pit. You really need to hear it. There are some other great lines that are easy to miss, but that's probably the best. And it's worth an achievement if I remember correctly.

  25. WaffleAmp says:

    <img src=""&gt;

    I made a Wheatley out of styrofoam, paper mache and coat hangers over a year ago. It was a fun and easy project, that lead to an instant Halloween costume as an Aperture scientist.

    And a friend used my Wheatley for her photography final, which can be found here: <a href="” target=”_blank”>

  26. Jessica says:

    Fun little achievement at the beginning of the chapter, where wheatley sends the spikes to kill you. If you walk back to where you just were, Wheatley will be surprised to see you again and try to convince you to jump in the pit. Nothing plot related about it, just a fun bit of dialogue you can listen to for a while, because he cracks me up.

  27. parable says:

    Perhaps someone else has already said this, but, uh…
    moon rock dust actually is hazardous to one's health.
    it's so fine that it has an effect on lungs not dissimilar to asbestos.
    so the crazy silver whatevs in the last chapter and also this one, uh…
    it killed Cave Johnson, and Chell will probably have lung failure as she goes on.

  28. Actually when someone doesn’t understand afterward its up to other viewers that they will help, so here it occurs.

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